Sacrificing ac for a few strength points doesn't measure out to the right stuff. The problem is that when I did play the game way back, they get targeted much too often from weak ac, because of that, a human, thri-keen or mul are better warriors than half giant. On top of that, I see no reason picking the brute giant race. Gladiators were a good class because if I remember they get a +1 to AC and were better fighters. This is especially true if you don't care about stats (for example, if you are just creating a character to test something). This is especially true if you don't care about stats (for example, if you are just creating a character to test something).ĭtgreene: Now that I actually have the game, I played around with character creation, and here are some observations:Įdit 2: Creating characters is actually really fast, to the point where I actually reached the maximum number of reserve characters and had to delete them. (Note, however, that you do get an extra spell pick for leveling up from 1 to 2 after dual classing.)Įdit 2: Creating characters is actually really fast, to the point where I actually reached the maximum number of reserve characters and had to delete them. Characters who start as a preserver additionally know Shield and Wall of Fog. I haven't checked the dual class situation.Įdit: Characters who dual class into preserver start only with Magic Missile and Grease. Single class preservers start with 2 specific second level spells. Preservers always start with the same 4 first level spells. (I assume you can learn more powers by leveling up, of course.) (On the other hand, keep in mind that you get one extra level to learn powers of your choice.)ĭual-classing into psionicist doesn't give you any new powers you still only have the powers you had before. A multi-class psionic starts at level 2 instead of 3 and has fewer powers known in particular, the only psychometabolic power they start with is Drain Life.
Psionicists start with fewer psionic powers of any given discipline than non-psionicists, but have all three disciplines covered.
#Dark sun shattered lands character creation plus
Non-psionicists always start with 4 powers of their chosen discipline plus mind blank. Starting Psionics are always the same for each discipline. Other races that can be Druids don't have this restriction. Muls can be Druids, but can't be Druid/Psionicists for some reason. (This, however, does make sense from a balance perspective getting double rolled HP is a huge benefit.) (This doesn't make sense to me from a balance perspective.) (Ranger/Druid likely forbidden because of alignment restrictions, although I don't think the Druid's really makes sense in this setting.)
(It appears they can dual-class if human, however.)įighter/Ranger, Cleric/Druid, and Ranger/Druid are forbidden combinations. Gladiator can't be used in any multi-class combination. Now that I actually have the game, I played around with character creation, and here are some observations: